Roblox Corp. (RBLX) reported its second-quarter results after Thursday's closing bell, and while the numbers weren't bad, the market didn't seem to care. Shares dropped nearly 12% in after-hours trading, settling at $42.86.
The company posted a quarterly loss of 26 cents per share, beating the Street estimate of a 30-cent loss. Revenue came in at $1.56 billion, right in line with what analysts expected.
Here are the key metrics from the quarter:
- Average DAUs: 123 million, up 10% year-over-year
- Hours engaged: 29 billion, up 5% year-over-year
- Average MUPs: 27 million, up 15% year-over-year
- Bookings: $1.6 billion, up 8% year-over-year
- Consolidated net loss: $185 million
“We remain focused on capturing 10% of the global gaming market and an even greater share in the U.S. Q2 delivered year-over-year gains in users and hours, following last year’s incredible growth,” said David Baszucki, founder and CEO of Roblox.
Despite the beat on earnings and solid user growth, investors seemed unimpressed. The stock's 11.94% slide in extended trading suggests the market was hoping for more—perhaps a bigger revenue surprise or stronger forward guidance. For now, Roblox is still a growth story, but the market wants to see that growth translate into bigger profits.















